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Hawkeye Old Man Hawkeye

Hawkeye (Clinton "Clint" Barton) is a playable character in Marvel's Avengers. Initially added as an ally in Taking AIM, he is accessible from Future Imperfect onwards. Hawkeye serves as the said second post-launch operation's main protagonist.

Biography[]

Clinton Francis Barton was placed into foster care with his brother Barney after their parents were killed in an car accident. Eventually running away, they joined a circus. During his time working for it, Clint began training in acrobatics and archery, eventually becoming an master archer and marksman. During this time, he was also trained by Jacques Duquesne, who would later become a criminal called the "Swordsman". While Barney fell into a life of crime, Clint seemed to remain out of his brother's illicit activities and later death.

After a stint in the military, Clint was hired by the spy organization SHIELD. During his time, he became well known for his archery abilities and use trick arrows, ranging from electrical shock to explosives. While operating with it, Barton received the codename "Hawkeye". He also worked closely with defected-spy Natasha Romanoff / Black Widow. At some point, they began a romantic relationship, though this ended for unknown reasons.

While still working at SHIELD, Hawkeye was deployed by Nick Fury to assist the Avengers in the field on several missions. Impressing the team, he was eventually inducted him into their ranks as a full-time member. During this time, Hawkeye operated with alongside Captain America, Iron Man, Thor, Hulk, Ant-Man and Captain Marvel. Natasha would also join him at an unknown point. When Bruce Banner was asked to dinner by Monica Rappaccini, Clint offered him advice on what to do.

Years before A-Day, Clint met a young archer Kate Bishop during a competition he was judging. Impressed by her sharpshooting skills and learning of her wishes to join the Avengers, he took her on as his protégé, training her to take up his place on the team. Clint also shared the Hawkeye identity with Kate, leading to some confusion when she became a provisionary member of the team. At some point, Clint began protecting an apartment block in Brooklyn from an unspecified faction of organized crime. During the conflict, his hearing was seriously damaged, prompting Stark to create hearing aids for him.

As the Avengers prepared for A-Day, Clint remained in Brooklyn with Kate. In a message to his teammates, he recommended that she joined the team in his place, despite failing to defeat Natasha in hand-to-hand combat.

Events of Marvel's Avengers[]

After A-Day[]

Though absent from A-Day during the day, Clint's association to the Avengers led him also receiving indirect blame for the Avengers' actions. Though invited to attend the hearings by Banner, he chose not to appear. During the time, he and Kate adopted a dog they called Lucky. After the Avengers' disbandment, Clint rejoined SHIELD, now led by Maria Hill, and went underground with the organization. Initially investigating AIM, he and Kate began searching for Fury, who had disappeared shortly after A-Day.

During an investigation, Clint discovered evidence that linked Fury's disappearance to time-travel experiments undertaken by Dr. Lyle Getz. Investigating on his own, he was able to recover information about a mysterious Project Omega and hide it in his apartment, leaving it in the care of his neighbor Gil. Clint also sent the information he'd obtained on Fury's disappearance to Kate so she could continue the investigation, should he be killed or captured.

Shortly afterwards, Clint captured by AIM and held prisoner for several years. His incarceration was a secret Rappaccini kept well hidden, with even an undercover Romanoff not discovering about his fate until years later.

Taking AIM[]

At some point after the Avengers reassembled, Barton was contacted by Fury, who told him to accept an offer given by Rappaccini. As it turned out, she wanted him to help the director and a future version of herself protect Earth from an uncoming "apocalypse". Hoping to rescue Fury and discover the truth of his fate, Clint agreed to help them.

As the convoy took him to the the Time Bridge facility, Kate and the Avengers, having travelled from the future to rescue him, attacked it. As he was freed, Clint reunited with Kate, though was shocked and revealed his willing cooperation. As they fled the area, he gave the group details he knew of Fury's fate and AIM's intentions. As they fled the area, Clint tried to convince them to leave him behind so he could contact their ally. After they defeated a Warbot sent after them, Clint was able to convinced his teammates to do so. After bidding them farewell, he returned to the convoy.

Able to get back without Monica becoming suspicious, Clint was taken into the facility. After being introduced to the future version of Rappaccini, he agreed to fulfil his end of the agreement and travelled through the Time Bridge. Before he did so, Clint seemed to notice the past version of Kate observing the exchange.

After an unspecified amount of time in the timeline, Clint learned that Earth would, in the Avengers' timeline, would be attacked by the Kree Empire. In a war with the invading extraterrestrials, the planet would be harmed by the actions of both sides and that the Avengers would die fighting them. Clint also learned that Monica had been working on a new weapon in an effort to fight them off but had run out of time, thus necessitating the time travel. Eventually reunited with Fury, they agreed that humanity had lost the war in this timeline and that they needed to prepare the Avengers in their own.

Having learned all he could to prepare the Avengers, Clint decided to return to the present timeline. However, his escape was discovered by the timeline's Monica and was chased by her Synthoids. Noticing Kate through the Time Bridge, Clint repeatedly tried to tell her to close the gate, though these commands were disobeyed to protect him. After making it through, he threw a spare arrow to Kate, allowing her to destroy the devices in both timelines.

After the mission, Clint returned to the Chimera with Kate. Expressing his pride for her, he recommended she stayed with the Avengers as a member, which she agreed to. When Kate revealed she'd taken residence in his quarters, Clint agreed to "sleep on the couch", provided it wasn't in the Common Room. Some time later, he caught up with the other Avengers. As Thor pushed to learn of the upcoming apocalypse, Clint updated them on Fury's status and revealed the details he had learned in the timeline. As they began to make plans, he began suffering a strange distortion effect and fell into a coma. Moved into Kate's room, Clint remained there for several weeks until he awoke from it.

Future Imperfect[]

Clint remained in the coma for several weeks, during which he was visited and looked after by his teammates. During his time comatose, he had lucid dreams of an older version of himself wandering the Wastelands, trying to find the source of a distress signal. After witnessing his counterpart track it to a Roy bot and reopen the Ant Hill's Time Bridge, Clint awoke to find Natasha visiting him. Learning how long he'd been out, he began to recall the dream before being interrupted by Kate.

Deciding to recover the data he hid at his apartment, Clint assembled the Avengers to ask for their help. Hoping to avoid attention, the group approached via the rooftops. Upon arrival at the building, Clint talked to Gil, who revealed that the apartment had been investigated by members of AIM posing as removal men. Realizing that it had been raided, the group were ambushed by a gang of Watchdogs, leading to a confrontation. After dispatching the group, Clint and the Avengers moved to protect the building and its residents from the attacking AIM forces. After the Watchdogs captured Lucky, Clint chased after the vehicle and, after tracking it to a crash site, recovered his dog, Lucky from the wreckage.

After taking Lucky to a vet, Clint recovered the data he'd hidden and, having been unable to decrypt it, presented it to Pym at Substation Zero. During the meeting, Hank revealed that AIM had been tampering with Cosmic Energy and that a Time Bridge had been activated in the distant future. Deciding to go back and rescue Fury, Clint convinced the team to help him. Knowing that the Tachyons were affecting his health, Pym also modified a Quinjet to reduce exposure and bring the team through.

Clint and Kate travelled to the Future Wastelands and began searching for Fury. They later meet Clint's future counterpart, who saved their live from older Taskmaster's ambush, and soon comes to regret about his retirement plan from re-joining the Avengers cause the events of tragic future, where Kate is one of the victims, while Bruce have fallen into a tyrannical Hulk known as Maestro, older Taskmaster's new boss. The Avengers and Old Man Hawkeye went to Maestro's fortress and defeat him, who then reveals how they have fallen from preventing a tragic future. When both iterations of Clint discover that SHIELD and AIM were working together against Kree, but Monica uses unstable Cosmic Cube which froze herself alongside both enemies and allies alike, while the rest of the Earth areas becomes a desert ruin planet. Moved by his older-self's advice, Clint decide to return to the Avengers properly for the upcoming invasion on his timeline.

Hunt for the Cosmic Cube[]

After the Avengers' venture in the alternate future, both Hawkeye's lead the team at Snowy Tundra to prevent Monica from miusing the cube like she did in the alternate future. Old Man Clint, who was brought to the present by the result of Monica's misuse of reality warping Cosmic Cube, sacrifice himself to pull Monica to the bottomless void alongside, leaving only his sunglasses and the cube, into the hands of present-Clint. Although the mission was a success, Clint and his allies still mourn his older-self's sacrifice, while vowing alongside the rest of Avengers, Resistance and SHIELD that they will find a way to use the cube properly against the Kree, while searching Fury in the present.

Aiding Wakanda[]

While chasing one of AIM's choppers, Hawkeye and his team accidentally trespass Wakanda because AIM, including Klaue Company purposely lured them in, though both Shuri and Black Panther let the team in and immediately accept their assistance against the expanding enemy groups. There, he befriend with N'iix, due to share interest on developing new gears. When Panther learned that Avengers traveled to the alternate future where heroes of Earth had fallen, Hawkeye sadly informs him that Kree Timeline's Panther was among of the victims, in this case, by the hands of Hulk's evil future-self, Maestro.

When Shuri discovered that Monica is alive in a third body through cloning devices, Hawkeye becomes confuse whether the Monica they fought was a mere clone, or a real one inside a cloned body. Despite a good news of the alliance between AIM and Ulysses Klaue fell out, Hawkeye and his team will deal Monica later after they deal with Klaue.

After Klaue's demise when his body became a sound energy being with limited lifespan known as simply "Klaw", then Black Panther announce to officially join Avengers and enthrone Shuri as his successor on the next day, Hawkeye and his team can now focus on find the source of Monica's cloning, while preparing for upcoming Kree invasions.

Abilities[]

To differentiate from Kate Bishop, while sharing a swordsmanship, the original Hawkeye never used teleportation tech, and being given different special trick arrow sets. Instead, he uses much more traditional arrow artilleries (such as grapple arrow) and old fashioned acrobats.

Hawkeye's abilities includes:

  • Arrows: Hawkeye can fire a variety of trick arrows in combat; hold [L2]/[LT] to aim, press/hold [R2]/[RT] to fire and use the D-Pad left and right to select arrows. However, unlike Kate, Clint quickly runs out of arrows and needs to recover for short period until the arrows are fully used, nor rely on intrinsic energy.
    • Razor Arrows: Rapid shot combos, dealing extra damage when and can be fired up to three times. Can be charged up and upgraded with Dead Eye, which will focus aim on a single target.
    • Cluster Arrows: Fire three energized arrows within a tight cluster to stagger opponents. Can be upgraded to become a tripwire and push back larger foes.
    • Pulsar Arrows: Explosive arrows that attach to surfaces and build up energy before exploding; can be remotely detonated by pressing [L2]/[LT] and Button PS4 Square.png/Button Xbox X.png. Can be upgraded to pin enemies to nearby walls, ceilings or floors.
  • Archer's Instinct: Hawkeye's intrinsic ability [R2]/[RT]; allows him to use additional trick arrows or avoid light and medium damage attacks.
  • Quickdraw Reflexes: Hawkeye will sidestep enemy attacks and parry opponents with a staggering bow shot; press [R2]/[RT] before attack lands (cannot parry high/red level attacks)
  • Grapple Arrow: Hawkeye can fire an arrow equipped with a motorized grappling rope to ascend to certain surfaces or swing off objects; press Button PS4 Cross.png/Button Xbox A.png while airborne to use.
  • Wall Run: Hawkeye can run on smooth surfaces to increase the distance of the jump; hold L-stick forward and press Button PS4 Cross.png/Button Xbox A.png to use, press Button PS4 Cross.png/Button Xbox A.png at any time to leap off. This ability was originally exclusive to Captain America.
  • Door Hacking: Hawkeye can bypass some locked doors using nearby terminals; press Button PS4 Square.png/Button Xbox X.png near terminal to unlock.
  • Nightstorm Arrows: Assault heroic [R1]/[RB]; Hawkeye launches a trick arrow that rains projectiles down on the targeted area. Can be upgraded to fire lightning or cryogenic projectiles, or create a maelstrom of fire.
  • Recovery Arrows: Support heroic [L1]/[LB]; Hawkeye fires an arrow that unleashes nanobots that swarm nearby allies and restore their Willpower. Can be upgraded to negate damage.
  • Hunter's Arrow: Ultimate heroic [L1+R1]/[LB+RB]; Hawkeye fires an AI-guided arrow that pierces multiple targets across the vicinity. Can be upgraded to split into two arrows.

Skills[]

Name Type Description
Blade Master Light Attack Press Button PS4 Square.png/Button Xbox X.png to perform a series of quick sword strikes that hit all nearby enemies. Rapidly press Button PS4 Square.png/Button Xbox X.png (x5) to combo a series of Light Attacks that inflict increasing damage. The last hit of the combo is a Light Combo Finisher that inflicts significant damage.

Damage: increase per hit, Impact: low, Stun: medium, Reaction: normal, knockback

Implosion Arrow Signature Attack Hold Button PS4 Square.png/Button Xbox X.png to fire a specialized arrow that draws nearby combatants towards its epicenter.
Sweeping Blade Light Sprint Attack Press Button PS4 Square.png/Button Xbox X.png while sprinting to perform a sliding leg sweep with the sword that knocks enemies off their feet.
Ascending Slash Light Dodge Attack Press Button PS4 Square.png/Button Xbox X.png after dodging or evading to perform an upwards sword slash that launches enemies into the air.
Soaring Blade Aerial Light Attack Press Button PS4 Square.png/Button Xbox X.png while in midair to slash at enemies with the sword. Rapidly press Button PS4 Square.png/Button Xbox X.png (x3) while airborne to unleash a quick three-hit combo against enemies. The last hit of the combo is a Light Combo Finisher that inflicts significant damage.
Instant Implosion Aerial Signature Attack Hold Button PS4 Square.png/Button Xbox X.png while in midair to fire an implosion arrow at the ground that draws enemies towards its epicenter.
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Name Type Description
Gleaming Steel Heavy Attack Press Button PS4 Triangle.png/Button Xbox Y.png to perform a powerful sword strike. Rapidly press Button PS4 Triangle.png/Button Xbox Y.png (x3) to chain together multiple strikes, exposing the enmey to follow-up attacks. The final hit is a Heavy Combo Finisher that inflicts significant damage.

Damage: medium, Impact: medium, Stun: medium, Reaction: spin, launch, slam

Split Shot Arrow Power Attack Hold Button PS4 Triangle.png/Button Xbox Y.png to fire an arrow that splits into multiple projectiles t hat seek out different targets.
Bag of Tricks Power Attack Upgrade Press Button PS4 Triangle.png/Button Xbox Y.png (x3) after any signature attack or power attack to fire a barrage of various trick arrows.
  • 1st shot = Tripwire Shot
  • 2nd shot = Pulsar Arrow
  • 3rd shot - 3 Split Shot Arrows
Unstoppable Blade Heavy Sprint Attack Press Button PS4 Triangle.png/Button Xbox Y.png while sprinting to leap towards a target and slash at them with the sword, spinning the target and opening them up to further attack.
Excessive Impact Heavy Dodge Attack Press Button PS4 Triangle.png/Button Xbox Y.png while evading to perform a focused downwards strike against a target dealing increased impact damage.
Suspension Arrow Heavy Attack Upgrade Press Button PS4 Square.pngButton PS4 Square.pngButton PS4 Square.pngButton PS4 Square.pngButton PS4 Triangle.png/Button Xbox X.pngButton Xbox X.pngButton Xbox X.pngButton Xbox X.pngButton Xbox Y.png to chain the light combo into a heavy combo finisher that launches targets into the air and deals continuous damage while keeping them suspended.
Staggering Talent Aerial Heavy Attack Press Button PS4 Triangle.png/Button Xbox Y.png while in midair to perform a downwards sword slash that slams targets into the ground and knocks them back.
Splintering Fire Aerial Power Attack Hold Button PS4 Triangle.png/Button Xbox Y.png while in midair to fire 2 Split Shot Arrows that fragment into multiple projectiles that seek out targets.
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Name Type Description
Cluster Arrows Ranged Attack Hold L2 to aim and press R2 to fire 3 energized arrows in a tight cluster that stagger enemies and deal large amounts of stun damage.
Tripwire Shot Ranged Attack With Cluster Arrows selected, aim then hold down R2 until fully charged to fire 3 arrows with an energy tripwire running between them. The tripwire deals damage to anything it comes into contact with and is capable of knocking enemies off their feet.
Electric Current Ranged Power Attack Upgrade Reduces the time it takes to fully energize Cluster Arrows by 30% and increases the range of the Tripwire Shot by 50%.
Razor Arrows Ranged Attack Hold L2 to aim and press R2 to fire a deadly arrow that can inflict significant damage even at long distance targets. Performing the attack in rapid succession will unleash a three shot combo with each arrow dealing increased damage. The final arrow in the sequence is a ranged combo finisher.

Rate of fire: fast, Damage: increases per hit, Impact: low, Stun: low, Reaction: normal

Perfect Draw Ranged Attack Upgrade While aiming a Razor Arrow hold R2 until the reticle flashes, then release R2 to fire a shot with the following benefits:
  • Damage: +20%
  • Impact: High
  • Critical Chance: +20%

A ranged combo finisher that has been perfectly drawn will inflict a stronger reaction.

Dead Eye Ranged Power Attack With Razor Arrows selected, aim then hold down R2 until fully charged to enable the ability to mark an enemy by targeting them with the aiming reticle. The longer the enemy is targeted the higher the targeting tier, up to a maximum of 2 tiers. Each tier increases damage and hit reaction severity.
Sharp Shooter Ranged Power Attack Upgrade Increases the maximum tier for marked enemies to 3, further increasing damage and reaction to higher tiers.
Pulsar Arrows Ranged Attack Hold L2 to aim and press R2 to fire an arrow equipped with a Pulsar explosive charge. The arrow will stick to surfaces and can be manually detonated by pressing L2 + Button PS4 Square.png/Button Xbox X.png. Pulsar Arrows build up additional energy after being fired. Once the indicator turns yellow, detonating the arrow will trigger a larger than normal explosion that inflicts increased damage.
Stationary Target Ranged Attack With the Pulsar Arrows selected, aim and hold R2 until fully charged to launch a Pulsar Arrow that can pin enemies to surfaces. Pinned enemies will remain stuck to walls, floors, or ceilings until the arrow is detonated. Large enemies cannot be pinned.
Neutron Blast Ranged Attack Upgrade Pulsar Arrows build up even more energy after being fired. Wait until the indicator light turns red before detonating the arrow to trigger an explosion that inflicts increased damage and causes an even bigger reaction.
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Name Type Description
Boomerang Arrow Light Intrinsic Attack Hold R2 and press SQUARE/X to fire an arrow that travels in an arc, hitting any enemies in its path before returning. Attack drains intrinsic energy when performed.
Aerodynamic Finesse Light Intrinsic Attack Continue holding R2 and press SQUARE/X just after catching the Boomerang Arrow to fire it out again, ricocheting between multiple targets. Attack drains intrinsic energy when performed.
Swordsman’s Prodigy Heavy Intrinsic Attack Hold R2 and press TRIANGLE/Y to fire a Grapple Arrow at a target, quickly zipping towards the target and attacking them with a powerful sword slash. Attack drains intrinsic energy when performed.
Expert Swordsman Heavy Intrinsic Attack Press TRIANGLE/Y after performing Swordsman's Prodigy to follow up with another sword strike.
Archer's Instinct Defensive Ability Hold R2 to concentrate and focus on enemy movements, allowing for automatic, quick dodging of basic enemy attacks. Dodging enemy attacks with Archer's Instinct consumes intrinsic energy, which will replenish over time when not using the ability. Archer's Instinct cannot dodge strong or unblockable attacks.
Quickdraw Reflexes Defensive Ability Press R2 just before an enemy attack connects to parry, moving out of the way and firing an arrow at the attacker. Mistiming the parry results in exposure to attack. Enemies who have recently been parried have decreased impact resistance, making them easier to interrupt. Parrying does not cost intrinsic energy.
Startling Disruption Light Attack Press SQUARE/X after parrying an enemy attack to jam a Disruptor Arrow into them which applies the disruption debuff. The debuff increases critical attack chance for all ranged attacks against the target by 25% and lasts for 6 seconds.
Rocket Arrow Heavy Attack Press TRIANGLE/Y after parrying an enemy attack to fire a rocket-propelled arrow which pins itself to targets and sends them careening off into the air before detonating. Some enemies are immune to the knockback effect.
Locked On Intrinsic Ability Upgrade Attack enemies to build up the overcharge meter. Filling the meter triggers the Locked On buff which enables locking onto enemies with ranged attacks by pressing L2. Switch targets using R-stick. Lock can be manually disengaged by pressing R-stick. Taking damage before the overcharge meter is full will drain all energy from the meter.
Ranger’s Momentum Intrinsic Ability Upgrade Increases critical attack chance by 10% and critical attack damage by 20% for melee attacks while overcharged.
Reflexive Clarity Intrinsic Ability Upgrade Successfully parrying an enemy attack while overcharged instantly refills the intrinsic meter.
Extended Focus Intrinsic Ability Upgrade Defeating enemies while overcharged increases the duration of the Locked On buff by 2 seconds.
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Name Type Description
Recovery Arrow Support Heroic Press L1 to fire an arrow that deploys nanobots over a local area which recover Willpower for any hero within range. Duration: 10 seconds
Good to Go Support Heroic Upgrade Nanobots remove and prevent all status effects from affecting heroes while they are providing recovery.
Extended Recovery Support Heroic Upgrade Extends the nanobot dispersal range by 50%.
Recovery Arrow Specialization I Support Heroic Specialization Choose 1 of 3 options:
  • Field Medic: Extends the duration the nanobots can operate by 5 seconds.
  • Critical Care: All heroes affected by the nanobots have a 20% increased critical attack chance and 20% greater weakpoint and critical attack damage.
  • Nanite Shield: The nanobots provide heroes with a defensive barrier that will absorb 20% of incoming damage and reduce the impact of enemy attacks.
Recovery Arrow Specialization II Support Heroic Specialization Choose 1 of 3 options:
  • Strong Medicine: Increases the initial amount of willpower recovered by 75% and the amount recovered over time by 100%.
  • Heroic Recharge: Enemies defeated within the nanobot swarm area have a 30% chance to drop a heroic orb.
  • Intrinsic Gifts: Enemies defeated within the nanobot swarm area have a 60% chance to drop an intrinsic orb.
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Name Type Description
Nightstorm Arrow Assault Heroic Hold R1 to target a bombardment zone, then release R1 to fire an arrow that rains down multiple explosive projectiles over the designated area.
Sunny Aftermath Assault Heroic Upgrade Enemies defeated by the Nightstorm Arrow have a 10% chance to drop a heroic orb.
Storm Shadow Assault Heroic Upgrade Store a second charge for the Nightstorm Arrow.
Nightstorm Arrow Specialization I Assault Heroic Specialization Choose 1 of 3 options:
  • Ion Surge: Nightstorm Arrow projectiles are charged with electricity and emit electric bursts that inflict Shock damage after the initial impact.
  • Hail Storm: Nightstorm Arrow projectiles are imbued with sub-zero cores that create a lingering frost cloud on impact that continuously applies Cryo damage to enemies within the target zone for 5 seconds after the bombardment ends.
  • Fire Devil: Nightstorm Arrow projectiles are equipped with high yield explosives that create a vortex of fire inside the bombardment zone, dealing Plasma damage and launching enemies into the air.
Nightstorm Arrow Specialization II Assault Heroic Specialization Choose 1 of 3 options:
  • Fatal Domain: Increases the size of the bombardment zone by 50%.
  • Falling Sky: Increases the duration of the Nightstorm Arrow's effect, dealing additional damage to enemies inside the bombardment zone.
  • Strike Point: Increases the status build up for all damage dealt by the Nightstorm Arrow by 30%.
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Name Type Description
Hunter's Arrow Ultimate Heroic Press L1+R1 to fire an AI-driven smart arrow that seeks out targets and deals large amounts of damage as it pierces through them. The Hunter's Arrow can hit targets up to 10 times before running out of energy.
Enduring Flight Ultimate Heroic Upgrade The Hunter's Arrow can now hit a maximum of 15 targets before running out of energy.
Broken Wing Ultimate Heroic Upgrade Triggering the Hunter's Arrow while overcharged increases the max number of targets to 20 and creates an explosive force on impact that staggers nearby foes.
Hunter's Arrow Specialization I Ultimate Heroic Specialization Choose 1 of 3 options:
  • Twin Talons: Fire 2 Hunter's Arrows charged with electricity, increasing the overall damage dealt and applying Shock damage to all affected targets.
  • Dive Bomb: The Hunter's Arrow attaches an explosive charge each time it hits an enemy. Shooting the enemy of hitting them with a melee attack will detonate the charge.
  • Marked Prey: The Hunter's Arrow will prioritize the currently targeted enemy, allowing for concentrated damage against a specific target.
Hunter's Arrow Specialization II Ultimate Heroic Specialization Choose 1 of 3 options:
  • Hunter’s Resolve: Recovers 5% willpower each time the Hunter's Arrow hits an enemy.
  • Bird in the Hand: Enemies defeated by the Hunter's Arrow have a 25% chance to drop a heroic orb.
  • Hawk’s Cry: The Hunter's Arrow taunts enemies it hits, drawing aggro away from nearby strike team members.
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Name Type Description
Archer's Dodge Evasion Ability Press Button PS4 Circle.png/Button Xbox B.png to dodge an incoming attack. Dodging just before an incoming attack lands will execute a perfect dodge. Quickly press Button PS4 Circle.png/Button Xbox B.png again while dodging to perform a longer distance evade.
Escape Route Evasion Ability Hold Button PS4 Circle.png/Button Xbox B.png when near an enemy to vault over the target, leaving them momentarily unable to attack.
Grapple Arrow Movement Skills Press Button PS4 Cross.png/Button Xbox A.png while in midair to fire an arrow with a connected microfiber line towards nearby ledges of poles. Connecting to a ledge quickly zips towards and hurdles the edge while pole connections result in a swing. Valid connection points are indicated with a HUD marker.
Wall Run Movement Skills Press Button PS4 Cross.png/Button Xbox A.png to jump onto a wall and run along flat vertical surfaces.
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Name Type Description
Melee Upgrade I Melee Specialization Choose 1 of 3 options:
  • Stunning Show: Increases the Stun damage of all melee attacks by 20%.
  • Damage Dealer: Increases the critical attack chance for melee attacks by 15%.
  • Inescapable Blast: Increases the impact of the Implosion Arrow, causing tougher enemies to be drawn into the area of effect.
Melee Upgrade II Melee Specialization Choose 1 of 3 options:
  • Skilled Duelist: Increases the damage of all combo finishers by 15%.
  • On the Move: Increases the damage of all sprint and damage attacks by 20%.
  • Sharp Fragments: Increases the damage inflicted by Split Shot Arrows by 15%.
Takedown Upgrade Takedown Specialization Choose 1 of 3 options:
  • Intrinsic Burst: Performing a takedown generates an intrinsic orb.
  • Heroic Burst: Performing a takedown generates a heroic orb.
  • Regenerative Burst: Performing a takedown forces enemies to drop a regen pack.
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Name Type Description
Ranged Upgrade I Ranged Specialization Choose 1 of 3 options:
  • Heavy Draw: Increases damage and impact when shooting enemy weak points with Razor Arrows. Damage: 10% additional bonus damage. Impact: increased from low to medium.
  • Cluster Damage: Increases the Stun damage from Cluster Arrows by 20%.
  • Pulsar Charge: Reduces the time it takes to fully draw and charge Pulsar Arrows by 30%.
Ranged Upgrade II Ranged Specialization Choose 1 of 3 options:
  • Shockwave: Triggers a shockwave when firing a fully charged Razor Arrow that staggers nearby enemies.
  • Tripwire Spread: Increases the spread of the Tripwire Shot, allowing it to affect more targets.
  • Energized Pulsar: A fully charged Pulsar Arrow will fire partially energized, triggering a larger explosion if detonated immediately. Continue aiming the charged Pulsar Arrow to fully energize it before firing. Requires Stationary Target and Neutron Blast to be effective.
Ranged Upgrade III Ranged Specialization Choose 1 of 3 options:
  • Perfect Marksman: Each Perfect Draw shot that hits an enemy adds a Marksman buff that increases ranged attack damage by 10%. The buff can stack up to 5 times. Missing a shot or failing to perform the Perfect Draw will clear all stacks of the buff.
  • Ensnared Targets: Increases the damage inflicted by both regular and charged Cluster Arrows by 20%.
  • Superpowered Pulse: Detonating a fully energized Pulsar Arrow will trigger a quick implosion effect, pulling enemies into the blast radius of the arrow.
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Name Type Description
Intrinsic Upgrade I Intrinsic Specialization Choose 1 of 3 options:
  • Return Fire: After successfully performing a perfect dodge, press Button PS4 Square.png/Button Xbox X.png or Button PS4 Triangle.png/Button Xbox Y.png to trigger a light or heavy counter attack. Requires Startling Disruption and Rocket Arrow to be effective.
  • Salt in the Wound: The Boomerang Arrow automatically targets enemy weak points when fired, inflicting additional damage on impact. Requires Boomerang Arrow to be effective.
  • Parting Gifts: Using the Swordsman's Prodigy ability attaches an explosive charge that detonates after the attack.
Intrinsic Upgrade II Intrinsic Specialization Choose 1 of 3 options:
  • Energy Boost: Increases the base regeneration speed of intrinsic energy by 25%.
  • Honed Instincts: Reduces the cost of intrinsic attacks by 20%.
  • Room For Error: Reduces the intrinsic charge penalty when failing to counter against strong or unblockable attacks by 50%.
Intrinsic Upgrade III Intrinsic Specialization Choose 1 of 3 options:
  • Extended Disruption: Increases the duration of the Disruption debuff on enemies by 50%. Requires Startling Disruption to be effective.
  • Volatile Rockets: Increases Rocket Arrow damage by 25%. Requires Rocket Arrow to be effective.
  • Off Balance: Inflicts 20% more Stun damage to parried enemies.
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Name Type Description
Intrinsic Upgrade I Intrinsic Specialization Choose 1 of 3 options:
  • Overcharge Efficiency I: Reduces the amount of overcharge energy drained when taking damage by 25%. Effect stacks with similar skills.
  • Archer’s Choice: Increases the amount of overcharge energy gained from all ranged critical attacks by 15%.
  • Multi-Talented: Increases melee attack damage by 20% and ranged attack damage by 10% while overcharged.
Intrinsic Upgrade II Intrinsic Specialization Choose 1 of 3 options:
  • Overcharge Efficiency II: Reduces the amount of overcharge energy drained while taking damage by 25%. Effect stacks with similar skills.
  • Points For Style: Increases the amount of overcharge energy gained from all combo finishers by 10%.
  • Heroic Resolve: While overcharged, defeating enemies has a 15% chance to spawn heroic orbs.
Intrinsic Upgrade III Intrinsic Specialization Choose 1 of 3 options:
  • Critical Might: Increases critical attack damage by 20% while overcharged.
  • Sustained Will: Defeating enemies while overcharged restores 20% willpower.
  • Overcharge Endurance: Increases the Locked On buff duration when defeating enemies by 2 seconds. Requires Extended Focus to be effective.
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Relationships[]

† denotes deceased characters
MIA denotes "Missing In Action" / current fate unknown

Family[]

Allies[]

Enemies[]

Gallery[]

Notes[]

Also See[]

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