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Iron Man (Anthony "Tony" Stark) is tritagonist of Reassemble campaign of Marvel's Avengers. He also serves as the main protagonist of the prequel comic MA: Iron Man.

Biography

The son of technology mogul Howard Stark and his wife Maria, Tony inherited the business after their deaths. While making his own for the company, he also finalized the designs of his late father's designs, including that of the Helicarriers and nuclear warfare. Initially developing weapons technology for organizations like SHIELD, Stark turned a blind eye to those using it, believing he was not responsible for how his technology was used. At some point, he was romantically involved with his secretary Pepper Potts, though it presumably ended badly.

After a brush with death, Stark decided to become involved in personally protecting civilians from hostile threats. To achieve this, he developed an armored suit fitted with many technologies, including Repulsors and an Arc Reactor. Taking the identity Iron Man, he became a founding member of the Avengers after an encounter with Loki. During his time on the team, Stark worked alongside Captain America, Black Widow, Hawkeye, Ant-Man, Thor, Captain Marvel and the Hulk. Stark was also the creator of the artificial intelligence JARVIS, which assisted the team in their operations.

Road to A-Day

Events of MA: Iron Man

When the Lethal Legion attacked a secret SHIELD shipment, Iron Man joined the Avengers to confront them. During it, he fought against Beetle, though noticed that the criminal was quicker than him. Though disadvantaged, Stark worked with Black Widow to subdue the criminal and defeated Titania. Suspecting they may have improved their technology, Iron Man analyzed Beetle's suit, discovering that it contained Stark Industries technology.

Visiting the Vault some time later, Tony Stark interrogated Beetle's alter ego, Abner Jenkins, to learn where he acquired the technology. The criminal only hinted that Stark Industries technology was being replicated by criminals all over the world, leading him to wonder whether the organization had a mole. After checking its security protocols for tampering, Stark began to question his teammates on how they would infiltrate his organization. After an argument with Bruce Banner, he decided to run a sting operation on his laboratories.

Eventually pinpointing a lab employee, Iron Man confronted the culprit, who was revealed to be the criminal Spymaster. Learning that he'd been selling the technology on the dark web, Stark defeated the criminal and began investigating how he had infiltrated the network. Discovering that they had exploited a security flaw placed in his tech by Nick Fury, Iron Man brought the criminal to the SHIELD director and confronted him on the discoveries. As the meeting finished, he revealed he had removed it and left a vague warning not to do so again.

Events of MA: Thor

Working with Banner, Stark created a experimental portal system for the Avengers to use in their operations. Requesting Thor to help provide the Odinforce as a power source, they successfully activated it. However, interference from Loki led to it being destroyed. As Banner confronted him on not checking the figures, Stark denied the accusations, though expressed worry that he'd transform into the Hulk. When Thor suggested that they instead used by Bifrost, he politely refused, commenting that they would likely be indebted to Odin if they did so. As problems arose when Heimdall could not close the portal, Stark left to avoid becoming involved, heavily implied to be Loki's influence.

After Thor uncovered his brother's actions, Stark met them to discuss the events. Though impressed, he voiced concern that the public may blame the Avengers for the events. Stark reluctantly agreed to get a drink with Thor and Banner to celebrate their defeat, during which they were once again told the story of how the Asgardian defeated the Midgard Serpent.

Events of MA: Hulk

After Hulk's battle with an electrical monster, Stark made a public statement that the Avengers would work on reestablishing the destroyed power grid. Visiting visited Banner in at the SHIELD facility's medical bay, he revealed that it would actually be Stark Industries who would repair it. When Banner revealed he was starting to lose some control over the Hulk, Tony brushed off his concerns, reassuring him that he would not permanently become his alter-ego and he would deal with the damage.

Leaving him and Monica Rappaccini, he ran into George Tarleton. Revealing that Fury was investigating where they creature had come from, he agreed that they had received a terrible setback and to look into his models for a safer source of energy.

Events of MA: Captain America

After Captain America defeated Batroc the Leaper, he called Stark to discuss bringing in new Avengers onto the team and expanding their operations. This idea struck a cord with Stark, leading to decide to expand their operations to the West Coast.

Events of MA: The Extinction Key

Sometime after finalizing the decision, Stark was visited at Avengers Tower by Thor. Wondering where Captain Marvel was, he learned that the Asgardian had returned to Earth to protect it in Danvers' absence. After the discussion, he called Banner to discuss moving the Avengers to San Francisco, where he was staying to help Monica and Tarleton with work at Advanced Idea Mechanics (AIM).

Missing information.

Events of Marvel's Avengers

A-Day

Initially absent from the event, Tony arrived on the Chimera during the main event, unintentionally interrupting Tarleton's speech. Walking onto the VIP balcony, he briefly interacted with Kamala Khan by complementing her bag. Almost immediately after joining his teammates on stage, Taskmaster's forces began their attack on the Golden Gate Bridge.

Flying out with Thor to scout out the incident, Iron Man engaged with the group and their vehicles, reporting his findings to the team. Among his discoveries were the use of Pulsar Tanks and the use of stolen SHIELD technology. Iron Man also helped minimize the damage and rescue civilians caught on the bridge, most of which caused either by the Hulk or Taskmaster's Sonic Bomb. After Masters and his army were dealt with, the Avengers realized the attack was merely a distraction to bring them away from the Chimera. As he headed back to help Captain America, Stark watched in horror as the helicarrier exploded and crashed down in the bay.

After A-Day

After the tragic events of A-Day, Stark attempted to defend the Avengers in congress hearings after Tarleton and Rappaccini submitted reports indicating they were responsible. However, these were undermined when Banner had admitted that the team posed a threat to the world, leading to their disbandment. Having lost his company to rival company Hammer Industries, Tony retreated to his family estate Golden Acres, making his home in a trailer on the estate. He also began to bear a grudge against Banner, believing the latter's testimony had destroyed their chances of saving the world. Stark Industries was dismantled by his rival Justin Hammer and the remaining shares were purchased by AIM. Many of Stark's designs were later implemented into the subsequent technologies, including various Arc Reactor projects.

Reassembling the Avengers

With help from JARVIS, Kamala and Bruce tracked Tony down to Golden Acres to ask him to help uncover what had happened to Cap and Tarleton's involvement. Still furious for Banner's testimony, Tony refused to help until presented a video by Khan. Whilst observing it, Tony realized that the video was not corrupted, as they believed, but actually encrypted in a method designed to look so. After being alerted that AIM forces were tracking them by Tiny Dancer, he navigated his family's estate to assemble a makeshift suit. As he did so, he fought against Tarleton's drones and synthoids. Stark, Khan and Hulk subsequently fought the forces, though he lost a large portion of possessions when the latter threw his caravan at an AIM Warship.

Accompanying them to the now-decommisioned Chimera, Tony reunited with JARVIS and decided to repair the helicarrier, allowing them to avoid possible land intrusions. After assessing the damage, he decided to also acquire materials to reconstruct his suits, using old pieces of armor onboard to construct a temporary one. Whilst checking on Kamala for Bruce, Tony learned she was creating her own costume, to which he gave her advice on it. Tracking the materials to a nearby AIM facility, he went alone to gather them, successfully intercepting a material convoy before it could leave.

After repairing the door controls to the armory, Stark rebuilt his old Iron Man costume within the Fabrication Machine. After meeting SHIELD agents sent by Maria Hill, he decided to look into repairing the Chimera. Sending Bruce and Kamala to investigate a power signature in the Utah Badlands, Tony investigated a power signature on the Eastern Seaboard. Tracking it to an AIM facility, Stark learned that AIM were reconstructing his Arc Reactor technology. After ensuring it destroyed, Tony realized he's hubris with responsibility of his technology and decided to help take it away from AIM's hands. He also decided to salvage the deactivated technology to power the Chimera's engines.

When Banner and Khan established contact with the Resistance and former teammate Hank Pym, Iron Man joined them to help gather data on AIM's Inhuman experimentation. The group were successful, receiving needed supplies to finish repairs on the Chimera. After Kamala was captured breaking into AIM's Black Mesa facility, Stark and Banner travelled to the location in the now-repaired helicarrier. Upon arrival, they found that Black Widow, having been helping the Resistance as "Tiny Dancer", had already infiltrated the facility, freed the captive Inhumans, including Khan, and subdued Monica. The group reunited onboard the Chimera, where they monitored Bruce's interrogation of Rappaccini about the location of the Adaptoid lab.

During the middle of it, AIM forces attacked the Chimera to rescue Monica and crash the repaired helicarrier, hoping to frame the Avengers for another tragedy. Taking Kamala with him, Iron Man fought through the attackers to reach the hull. As he held off the main boarding party, Tony ordered her to defend JARVIS's systems and regain control of the command deck. During the fight, Thor returned to help fight off AIM, helping destroy the attacking Dreadbots.

After the fight and stopping the Chimera's descent, Stark and the rest of the Avengers reassembled at the War Table to view the recovered footage. To their shock and disappointment, it revealed that Captain America had ordered Tarleton to seal him in and destroyed the Terrigen reactor, causing the crash. As the others left, Stark confronted Bruce about leading them on with the lead, believing that he had actually known the truth about it. As tensions increased and Banner transformed into the Hulk, he engaged him and summoned the Hulkbuster. The two then fought across the Chimera, causing damage to the helicarrier and the residents to flee.

Some time later, Kamala contacted them across their communication network and revealed her suspicions that Monica had hidden the lab on the satellite Ambrosia. As she delivered a heartfelt speech about their willingness to put their differences aside to come together, Stark was convinced to return and help expose AIM. Upon his return, he apologized to Bruce and started planning to investigate it. Deciding to restart Project Starboost, Tony decided use Pym Particles to shrink the jet components, allowing him to fly him into space. With Widow also rejoining them, they infiltrated one of AIM's compounds and retrieved Pym's research. With Theo's help, they then rescued the Ant Hill from an attacking Warbot.

After completing the Starboost suit, Tony used the engines to fly up to Ambrosia and entered the satellite, though used up most of its energy doing so. While navigating it, he learned that Monica had been created her Regenerative Formula from a superpowered being's DNA and been treating Tarleton with it. Eventually finding the person's confinements, Stark was shocked to discover that it was actually Rogers, who had survived A-Day but been placed in cryo-hibernation by Rappaccini without Tarleton knowing. Reuniting with his former comrade, Tony updated him on what had happened and worked to escape Ambrosia as Monica activated its self-destruct. Making their way into a pod, they were thrown into deep space.

Believing they'd die, Tony asked Steve about why he'd destroyed the Terrigen reactor and learned about its reaction with something in the San Francisco bay. As they accepted what seemed to be certain death, Thor appeared and helped push them back to Earth. Returning to the Chimera, they and the other Avengers fully assembled at the War Table, where they vowed to expose AIM's activities.

Confronting MODOK

Whilst preparing new suits for the team, Iron Man and the Avengers learned about an AIM Warship attacking Manhattan. Stark took part in the fight against both it and the Watchdogs, recovering its black box to discover its source and purpose. After investigating, Stark learned about Tarleton's plans to wipe out Inhumans using a modified version of Terrigen and traced its source back to a hidden facility in the San Francisco Quarantine Zone. With the team agreeing to confront him, he provided them with the finished Stark Tech suits before they left to confront Tarleton.

Upon arrival, Iron Man and Thor were ordered by Cap to target the facility's generators to disable the facility's transmitter and security defenses. During the battle, they learned about Tarleton's insanity and his new identity, MODOK. After disabling the generators, Iron Man and Thor joined Cap and Hulk to fight off Adaptoids deployed, as well as providing a distraction for Kamala and Widow. As Cap made his way to what appeared to be the signal transmitter, he engaged the Warships guarding it and set JARVIS to plan evacuation of the Inhuman prisoners.

After tracking the signal to the excavation site, Iron Man provided covering for the other Avengers as they gathered in the area. Discovering MODOK at the location, he was the first of the team to engage him, taking out his chair's jet thrusters. Stark then helped in provide Cap and Thor in their fights with him. When MODOK used his powers to unearth a Kree Sentry, Iron Man confronted the machine with Thor, though were eventually forced to bow out of the fight. He also watched Kamala engage the sentry itself and defeat MODOK.

After the battle, Stark and his teammates returned to the Chimera and complemented Kamala for her feat, though stated they needed to work on her loss of consciousness from the embiggening powers. At Bruce's request, he and the others allowed him some time alone with Kamala.

Reigning Supreme

Some time after defeating MODOK, Iron Man assembled with the other Avengers at the War Table, where they learned from Maria Hill that AIM's Board of Directors had appointed Monica Rappaccini as their Scientist Supreme. Along with his teammates, he vowed to expose the organization for their actions and involved with their attempts. After many operations with the reassembled team, Iron Man and the other Avengers decided to induct Kamala, now using the alias Ms. Marvel, into their ranks. As Steve attempted to break it to her calmly, Tony interrupted his speech to get to the point.

Taking AIM

After a series of Tachyon Rifts opened up across the Earth, Iron Man joined the Avengers in investigating their cause at Hill's request. Leading the team to investigate one of AIM's facilities, Stark was contacted by a fellow intruder who recognized them. Deciding to cooperate with them, Stark eventually learned that they were Hawkeye's protégé Kate Bishop, which seemed to surprise him. After making their way to her position, they helped fight off an elite squad she was facing. As Kate left, Iron Man tried to get her to share her motives, though she refused and promised to be in touch.

Returning to SHIELD Substation Zero, Stark joined a meeting between Kate and Hill. During it, he learned that Clint had been captured by AIM while investigating Fury's fate and that it was related to a series of experiments. With Kate having uncovered its relation to AIM scientist Lyle Getz, Stark agreed to help her capture him. As the meeting ended, he tried to catch up with Kate and apologize for not being in contact over after A-Day. Asking whether she'd be interested in returning to the team, he only received a vague answer. Despite this, Stark set up a HARM Room challenge for her.

Iron Man also joined Kate in tracking down Getz and capturing him from the facility. He also watched her and Hill's interrogation of the scientist to discover what Rappaccini was planning. After the fight, Stark offered to help Kate continue the investigation with the Avengers' support, which she accepted. It's possible he later talked to Cap about her feelings towards their actions and convinced him to officially induct her into the team.

Iron Man later took part in the subsequent missions, during which they learned that Rappaccini was attempting to help a future version of herself prevent an apocalypse. He also took helped the Resistance construct their own Time Bridge so they could retrieve Barton and later helped him escape. After the battle, Stark joined the Avengers in briefing Hawkeye and learned about the timeline's events, during which he recognized a Kree Sentry from their fight with MODOK. He listened to Barton's briefing and responded when he lost consciousness in the midst of planning.

Abilities

Iron Man is very well suited for keeping his distance and providing heavy firepower, but is also balanced with strong melee capabilities. He can even combine hand to hand with his ranged attacks to create very damaging and stylish combos by swapping between his weapons on the fly. The Arc Overload ability makes him a great support option as well, being able to put his teammates and himself into an overcharged state, with a Specialty skill that can revive teammates instantly or provide a large barrier to allow his team to re-group. Iron Man is often at his best in the air engaging airborne enemies so his teammates can focus on the grounded foes.

  • Flight: Iron Man is capable of hovering in mid-air and attacking from there; hold Button PS4 Cross.png/Button Xbox A.png to ascend or Button PS4 Circle.png/Button Xbox B.png to descend. Press Left-Stick to toggle propulsion, Right-Stick to steer and double-tap Button PS4 Cross.png/Button Xbox A.png to stop flight.
  • Projectile Weapons: Iron Man can toggle ranged and heavy attacks (Button PS4 Triangle.png/Button Xbox Y.png) between either repulsor blasts, laser beams or rockets; D-Pad left and right to select. Using the weapons drains Iron Man's Intrinsic energy and they will be unusable when it is completely used up. However, this will refill over time or after performing melee attacks.
  • Energy Shield: Iron Man can conjure a hard-light shield to block light or medium attacks; press [R2]/[RT] to use. Performing before a hit will counter and stun opponents.
  • Door Hacking: Iron Man can hack into controls for certain doors, allowing him to open them; hold Button PS4 Square.png/Button Xbox X.png next to door panel.
  • Hulkbuster: ultimate heroic ability [L1+R1]/[LB+RB]; can summon and wear the Hulkbuster Armor; while inside, damage is absorbed by the armor and taking damage or attacking will decrease the time Hulkbuster can remain active before it is automatically shut down; pres [L1] to forcibly eject, staggering nearby enemies. Can be upgraded to fire a giant salvo of missiles and powerful beam blasts from the hands.
    • Door Break: Whilst using the Hulkbuster, Iron Man can use its enhanced strength to break open jammed doors. Hold Button PS4 Triangle.png/Button Xbox Y.png near object to perform.
  • Unibeam: assault heroic ability [R1]/{RB]; a sustained chest beam blast that pierces through enemies. Can be upgraded to fire of smaller but faster charging blasts with multiple stocks being saved up, a giant larger beam that deals far more damage or the standard Unibeam but able to fire for longer
  • Arc Overload: support heroic ability [L1]/[LB]; by overcharging his Arc Reactor, stuns nearby enemies with an energy burst and armors teammates caught in the blast. Can be upgraded in various ways such as being able to revive teammates, create a giant field unable to be penetrated by range attacks from outside or activate the overcharge abilities of teammates if applicable.

Skills

Name Type Description
Iron Gauntlet Light Press Button PS4 Square.png/Button Xbox X.png to lunge forward and engage enemies in close-quarters combat.

Damage: Increases per Hit, Impact: Low, Stun: Low, Reactions: Normal, Launch

Aerial Assault Aerial Light Press Button PS4 Square.png/Button Xbox X.png while in midair to dash forward and attack enemies. Airborne enemies hover in place when attacked, leaving them vulnerable to follow-up attacks. Rapidly press Button PS4 Square.png/Button Xbox X.png (x4) to combo a chain of light attacks that send enemies flying back towards the ground.

Damage: Increases per Hit, Impact: Low, Stun: Low, Reactions: Stagger, Flyback

Thruster Uppercut Signature Hold Button PS4 Square.png/Button Xbox X.png to perform a thruster-assisted uppercut that breaks block and launches enemies into the air.

Guard: Breaks Block, Damage: Medium, Impact: Medium, Stun: Medium, Reactions: Launch

Power Dive Aerial Signature Hold Button PS4 Square.png/Button Xbox X.png while in midair to dive down, slamming airborne enemies down to the ground and staggering nearby enemies on impact.

Guard: Breaks Block, Damage: Medium, Impact: Low, Stun: Low, Reactions: Stagger

Dive Amplifier Signature Upgrade Increases the impact, stun damage, and reaction severity for Power Dive. Also, the area of effect for Power Dive is increased by 35%.

Guard: Breaks Block, Damage: Medium, Impact: Medium, Stun: Medium, Reactions: Slam

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Name Type Description
Repulsor Shot Ranged With Repulsors equipped, hold [L2]/[LT] to aim then press [R2]/[RT] to fire a Repulsor shot.

While flying, press [R2]/[RT] to shoot enemies inside the reticle.

Attack drains intrinsic Supercharge energy.

Damage: Medium, Impact: Medium, Stun: Medium, Reactions: Stagger, Energy Cost: Low

Hand Cannon Heavy With Repulsors equipped, press Button PS4 Triangle.png/Button Xbox Y.png to auto-target and shoot Repulsor shots at nearby targets. Rapidly press Button PS4 Triangle.png/Button Xbox Y.png (x4) to combo a series of Heavy Attacks.

The last hit of the combo is a Heavy Combo Finisher that fires a powerful double Repulsor blast that knocks enemies back.

Attack drains intrinsic SUPERCHARGE energy.

Damage: Medium, Impact: Medium, Stun: Medium, Reactions: Stagger, Knockback, Energy Cost: Low

Power Blast Ranged Power With Repulsors equipped, hold [L2[/[LT] to Aim and hold [R2]/[RT] to charge up a powerful Repulsor blast that inflicts extra damage.

Attack drains intrinsic SUPERCHARGE energy.

Guard: Breaks Block, Damage: High, Impact: Medium, Stun: Medium, Reactions: Knockback, Energy Cost: Medium

Power Pulse Power With Repulsors equipped, hold Button PS4 Triangle.png/Button Xbox Y.png to auto-target and fire a charged Repulsor shot at nearby enemies, dealing more damage and knocking targets off their feet.

Attack drains intrinsic SUPERCHARGE energy.

Guard: Breaks Block, Damage: High, Impact: Medium, Stun: Medium, Reactions: Stumble, Flyback, Energy Cost: Medium

Muon Shotgun Heavy Sprint Press Button PS4 Triangle.png/Button Xbox Y.png while sprinting to auto-target and fire a dual Repulsor blast at nearby enemies.

Attack drains intrinsic SUPERCHARGE energy.

Damage: Low, Impact: Medium, Stun: Medium, Reactions: Launch, Energy Cost: Low

Slingshot Heavy Dodge Press Button PS4 Triangle.png/Button Xbox Y.png while dodging to perform an evasive spin that quickly fires back-to-back Repulsor blasts towards the targeted enemy.

Attack drains intrinsic SUPERCHARGE energy.

Damage: Medium, Impact: Low, Stun: Medium, Reactions: Stagger, Energy Cost: Low

Repulsor Strike Heavy Upgrade Rapidly press Button PS4 Square.png/Button Xbox X.png (x3) Button PS4 Triangle.png/Button Xbox Y.png to chain the Light Attack combo into a powerful Repulsor Heavy Combo Finisher that breaks through enemy defences, knocking combatants away and leaving them vulnerable to additional attacks.

Attack drains intrinsic SUPERCHARGE energy.

Guard: Breaks Block, Damage: High, Impact: Medium, Stun: High, Reactions: Knockback, Energy Cost: Medium

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Name Type Description Damage Impact Stun Reactions
Laser Beam Ranged With Lasers equipped, hold L2/LT to aim then hold R2/RT to fire a focused laser. The longer the Laser is held on the enemy, the more damage it will inflict. While flying, wait for the reticle to auto-target an enemy, then hold R2/RT to lock onto and fire a sustained laser at them. Switch to your Laser with the left d-pad and right d-pad. Attack drains intrinsic Supercharge energy.
Photon Samurai Heavy With the Laser equipped, press triangle/Y to activate a sweeping beam that cuts through enemies, inflicting Stun damage. Rapidly press triangle/Y three times to combo a series of heavy attacks. The last hit of the combo is a heavy combo finisher that inflicts increased damage. Attack drains intrinsic Supercharge energy.
Laser Scythe Aerial Heavy With the Laser equipped, press triangle/Y while in midair to pull enemies into the air and open them up for follow-up attacks. Rapidly press Triangle/Y three times to chain a series of aerial heavy attacks that slams enemies into the ground. Attack drains intrinsic Supercharge energy.
Energy Lance Ranged Power With the Laser equipped, hold L2/LT to aim then hold down R2/RT to power up the laser, allowing the beam to pierce through enemy targets and deal additional damage. Attack drains intrinsic Supercharge energy.
Whirling Tempest Power With the Laser equipped, hold triangle/Y to slice through surrounding enemies with a spinning dual-beam attack. Attack drains intrinsic Supercharge energy.
Magnetron Aerial Power With the Laser equipped, hold triangle/Y while in midair to unleash both Lasers simultaneously, firing a forward-facing double beam that knocks enemies away. Attack drains intrinsic Supercharge energy.
Burning Edge Heavy Dodge Press triangle/Y while dodging to slide forward and perform two large Laser swipes, staggering all enemies in a wide area. Attack drains intrinsic Supercharge energy.
Laser Strike Heavy Upgrade Rapidly press square/X three times and triangle/Y once to chain the Light Attack combo into a Heavy Combo Finisher that breaks through enemy defences, fiercely cutting down a wide swath of targets and leaving them vulnerable to additional attacks. Attack drinks intrinsic Supercharge energy.
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Name Type Description Damage Impact Stun Reactions
Micro Rockets Ranged With Rockets equipped, hold L2/LT to aim then press R2/RT to fire a small, high damage rocket. While flying, wait for the reticle to auto-target an enemy, hold R2/RT to lock onto up to four targets, then release R2/RT to fire missiles at all locked targets. Switch to Rockets with left d-pad and right d-pad. Attack drains intrinsic Supercharge energy.
Scorched Earth Heavy With Rockets equipped, press triangle/Y to quick-fire a powerful rocket at the most direct target. Attack drains intrinsic Supercharge energy.
Smart Rockets Ranged Power With Rockets equipped, hold L2/LT to Aim then hold R2/RT down to lock onto targets. Once targets have been locked, release R2/RT to fire a burst of rockets that seek locked targets. Attack drains intrinsic Supercharge energy.
Javelin Power With Rockets equipped, hold triangle/Y to fire sticky rockets that attach to nearby targets and detonate after a short delay. The longer the button is held, the more rockets are fired. Attack drains intrinsic Supercharge energy.
Counterfire Heavy Dodge Press triangle/Y while dodging backwards to fire a pair of homing rockets toward nearby enemies. Attack drains intrinsic Supercharge energy.
Rocket Strike Heavy Upgrade Rapidly press square/X three times and triangle/Y once to chain the light attack combo into a forceful rocket Heavy Combo Finisher that breaks through enemy defences, pushing back the target before exploding and leaving them vulnerable to additional attacks. Attacks drain intrinsics Supercharge energy.
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Name Type Description
Arc Overload Support Ability Press L1 to overload the arc reactor, emitting a massive pulse of electrical energy that instantly SHOCKS nearby enemies and triggers and intrinsic Overcharge state for 10 seconds.
While overcharged, intrinsic energy is continuously filled, all Ranged Attack damage is increased, and attack speed is also enhanced.
Arc Infusion Upgrade When ARC OVERLOAD is used, all nearby teammates are infused with a burst of 100% intrinsic energy.
Arc Overcharge Upgrade Teammates hit by the ARC OVERLOAD energy surge will instantly become Overcharged.
Arc Extension Upgrade Increases the duration of ARC OVERLOAD by 3 seconds.
Arc Overload
Specialization I
Specialization Choose 1 of 3 options to modify Heroic abilities:
  • EMP: Using ARC OVERLOAD triggers an electromagnetic pulse which deals considerable Stun damage to all nearby enemies.
  • Arc Field: ARC OVERLOAD generates a one-dimensional protective bubble that blocks incoming projectiles but allows Ranged Attacks from inside the bubble to pass through, damaging enemies outside the ARC FIELD.
  • Arc Supercharge: Increases the duration of Overcharge state by 3 seconds when activated by ARC OVERLOAD.
Arc Overload
Specialization II
Specialization Choose 1 of 3 options to modify Heroic abilities:
  • EMP Amplifier: Increases the range and intensity of the electromagnetic pulse shockwave by 30%. Requires use of EMP ability.
  • Defensive Field: ARC FIELD frequency modifications reflect projectiles back at the enemy who launched them. Requires use of ARC FIELD ability.
  • Arc Jolt: The energy burst released by ARC OVERLOAD instantly revives nearby teammates.
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Name Type Description
Unibeam Assault Ability Press R1 to unleash a torrential beam of energy drawn directly from the central R.T. node.

Activating the ability only uses a portion of Assault Heroic energy. Holding R1 extends the duration of the blast while slowly draining the remaining Heroic energy.

Efficient Coils Upgrade Increases the charge rate of UNIBEAM Heroic energy by 15%.
Overcharged Blast Upgrade UNIBEAM ability deals 25% additional damage if triggered when Overcharged.
Unibeam
Specialization I
Specialization Choose 1 of 3 options:
  • Precision Refractor: Increases the maximum UNIBEAM duration by 3 seconds, allowing for greater damage output.
  • Reserve Capacitors: Additional energy capacitors allow storage of up to three charges of the UNIBEAM heroic ability but shorten the fire time to a quick burst.
  • Omega Beam: A concentrated beam that combines both Repulsor and UNIBEAM firepower into a single, massive energy blast that deals a large amount of damage to everything in its path.
Unibeam
Specialization II
Specialization Choose 1 of 3 options:
  • Concentrated Fire: Unibeam deals more damage to a target the longer the blast is maintained on a single enemy.

When using the RESERVE CAPACITORS skill, each additional shot against the same target will deal 30% more damage.

  • Triple Down: Rapidly defeating three enemies with UNIBEAM will Overcharge the intrinsic SUPERCHARGE ability.
  • Energy Condenser: Enemies defeated by UNIBEAM will drop Heroic Orbs.
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Name Type Description
Hulkbuster Ultimate Ability Press L1 + R1 to equip the HULKBUSTER armor. While inside the HULKBUSTER, damage is absorbed by the armor. Taking damage or attacking will decrease the time the HULKBUSTER can remain active before it is automatically shut down.

Press L1 while inside the HULKBUSTER to forcibly eject–staggering nearby enemies. Alternatively, hold L1+R1, use R stick to position, then release L1 + R1 to remotely place the HULKBUSTER deployment platform. Once deployed, any strike team member can utilize the platform to equip the HULKBUSTER armor.

Power Beam Upgrade When using HULKBUSTER, hold L2 to Aim then hold R2 to charge up a short laser blast.
Magno-Missile Upgrade When using HULKBUSTER, press L1+ R1 to fire a spread of enemy-seeking rockets that can target up to five enemies. Rockets explode on impact, inflicting collateral damage on nearby combatants.
Hyper Reactor Upgrade Upgrades the HULKBUSTER arc reactor to allow the armor to remain deployed for 5 more seconds.
Hulkbuster
Specialization I
Specialization Choose 1 of 3 options:
  • Hulkbuster Unibeam: When using HULKBUSTER, press R1 to unleash a torrential beam of energy drawn directly from the central R.T. node.
  • Disruption Pulse: When using HULKBUSTER, press R2 to emit a variable wavelength EM pulse that immobilizes all enemies within its radius.
  • Magno-Missile Barrage: Magno-missiles can target up to eight enemies. Requires MAGNO-MISSILE ability.
Hulkbuster
Specialization II
Specialization Choose 1 of 3 options:
  • Hyper Coils: Arc reactor improvements allow the HULKBUSTER to be deployed for 5 more seconds.
  • Energy Star: Reduces the intrinsic energy cost by 25% for actions or attacks while using the HULKBUSTER.
  • Titanium Bravado: HULKBUSTER melee attacks have a 50% chance to TAUNT nearby enemies, drawing their attention.
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Name Type Description
Energy Shield Defensive Press R2 to activate a short duration ENERGY SHIELD that absorbs all damage from basic attacks but is destroyed by strong or unblockable attacks.
Supercharge Intrinsic Fill all segments of the intrinsic SUPERCHARGE meter to enter Overcharge. While Overcharged, the intrinsic meter remains fully charged and attacks deal increased damage by 12%.

Duration: 10 seconds

Thruster Dodge Evasion Press O to Dodge an incoming attack. Dodging just before an incoming attack lands will execute a Perfect Dodge.

Quickly press O again while Dodging to perform a longer distance Evade.

Energy Pulse Defensive Activate ENERGY SHIELD just before being hit by incoming attacks to Parry the attack. Instantly converting the energy into an ENERGY PULSE that hits all nearby enemies.
Energy Shunt Boost Trigger ENERGY PULSE boosts intrinsic energy by 15%.
Rocket Burn Evasion Hold Button PS4 Circle.png/Button Xbox B.png when near an enemy to Vault over the target, leaving them momentarily unable to attack. Hold L-stick towards a desired combatant to Vault over a specific enemy.
Energy Barrier Upgrade Hold R2 to create an energy barrier that blocks all incoming projectiles until it takes enough damage to be destroyed. Drains intrinsic SUPERCHARGE energy.
Rampart Boost Defeating enemies while near the ENERGY BARRIER boosts intrinsic energy by 10 points.
Flight Movement Briefly hold Button PS4 Cross.png/Button Xbox A.png or press Button PS4 Cross.png/Button Xbox A.png while in midair to hover. Hold Button PS4 Cross.png/Button Xbox A.png while airborne to ascend. Hold Button PS4 Circle.png/Button Xbox B.png to descend. Press L3 while airborne to toggle FLIGHT and use R-stick to Steer while flying. Hold L-stick forward while flying to increase flight speed.
Stronghold Upgrade Increases ENERGY BARRIER duration by 2 seconds.
Ion Battery Upgrade Increases the maximum amount of intrinsic SUPERCHARGE energy by 10%.
Air Dash Evasion Press Button PS4 Circle.png/Button Xbox B.png to Dodge an incoming attack while airborne. Press Button PS4 Circle.png/Button Xbox B.png while in FLIGHT to perform an evasive Roll.
Parry Strike Upgrade After successfully parrying at attack, press Button PS4 Triangle.png/Button Xbox Y.png to perform a Heavy Combo Finisher.
Plasma Buffer Defensive 15% reduction in damage from enemy Plasma attacks.
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Name Type Description
Melee Upgrade Melee Upgrade Choose 1 of 3 options:
  • Stun Mastery: Increases all Stun damage dealt to enemies by 15%.
  • Air Combat Mastery: Boosts Critical Attack damage done while air juggling opponents by 15%.
  • Combo Finisher Mastery: Increases the damage of all Combo Finishers by 25%.
Takedown Upgrade Takedown Upgrade Choose 1 of 3 options:
  • Willpower Takedown Mastery: Performing a Takedown spawns a Regen Pack.
  • Heroic Takedown Mastery: Performing a Takedown spawns a Heroic Orb.
  • Intrinsic Takedown Mastery: Performing a Takedown spawns a Heroic Orb.
Ranged Attack Mastery Ranged Upgrade Choose 1 of 3 options:
  • Ranged Combat Mastery: Increases all Ranged Attack damage by 15%.
  • Critical Expertise: Increases Critical Damage by 15% for all Ranged Attacks.
  • Weapon Efficiency Mastery: 15% reduction to intrinsic energy meter cost for all Ranged Attacks and Weapons.
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Name Type Description
Ranged Weapon Mastery Ranged Upgrade Choose 1 of 3 options:
  • Repulsor Mastery: Increases Critical Attack damage for Repulsor Attacks by 15%.
  • Laser Mastery: Increases Stun damage for all Laser attacks by 20%.
  • Rocket Mastery: Increases damage for all Rocket attacks by 12%.
Ranged Weapon Specialization Ranged Upgrade Choose 1 of 3 options:
  • Repulsor Specialization: Increases the rate of fire for aimed Repulsor attacks by 10%.
  • Laser Specialization: Reduces the intrinsic energy cost of using aimed fire for the Laser weapon by 10%
  • Rocket Specialization: Adds target guidance system to basic aimed Rocket attacks.
Ranged Weapon Efficiency Ranged Upgrade Choose 1 of 3 options:
  • Repulsor Efficiency: Decreases intrinsic energy cost for Repulsor attacks by 10%.
  • Laser Efficiency: Decreases intrinsic energy cost for Laser attacks by 10%.
  • Rocket Efficiency: Decreases intrinsic energy cost for Rocket attacks by 10%.
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Name Type Description
Arc Reactor Efficiency Intrinsic Upgrade Choose 1 of 3 options:
  • Arc Reactor Capacity: Increases the maximum amount of intrinsic SUPERCHARGE energy by 15%.
  • Arc Reactor Generator: Increases the base regeneration speed of intrinsic energy by 10%
  • Arc Reactor Kinetic Atomizer: Increases the intrinsic energy gained from dealing damage with Light Attacks by 16% per hit.
Arc Reactor Advancement Intrinsic Upgrade Choose 1 of 3 options:
  • Perfect Evade Intrinsic Boost: Instantly generate 15 points of intrinsic energy when performing a Perfect Evade.
  • Stun Intrinsic Boost: STUNNING an enemy instantly boosts intrinsic energy by 25 points.
  • Overcharge Duration Boost: Increases the duration of the OVERCHARGED state by 2 seconds.
Arc Reactor Overclock Intrinsic Upgrade Choose 1 of 3 options:
  • Overcharge Damage Boost: Increases damage for all attacks while Overcharged by 12.5%
  • Overcharge Defense Boost: 20% reduction in damage for all attacks while Overcharged.
  • Overcharge Heroic Boost: Increases the charge rate of all Heroic meters while Overcharged by 10%.
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Name Type Description
Arc Defense Advancment Defense Upgrade Choose 1 of 3 options:
  • Energy Shield Efficiency: Reduces the cost of the ENERGY SHIELD activation by 15%
  • Reactive Generator: Grants 15 intrinsic energy points when parrying enemy attacks with the ENERGY PULSE ability.

Requires the ENERGY PULSE skill.

  • Energized Pulse: Adds Shock damage to the ENERGY PULSE ability. Requires the ENERGY PULSE skill.
Energy Barrier Advancement Defense Upgrade Choose 1 of 3 options:
  • Empowering Barrier: Regenerates 5% per second of intrinsic energy of Heroes near the ENERGY BARRIER. Requires the ENERGY BARRIER skill.
  • Reflective Barrier: The ENERGY BARRIER will reflect projectiles back at the attacker. Requires the ENERGY BARRIER skill.
  • Tactical Barrier: Heroes near the ENERGY BARRIER gain a 15% Critical Chance increase on all attacks. Requires the ENERGY BARRIER skill.
Flight Mastery Intrinsic Upgrade Choose 1 of 3 options:
  • Afterburner: Hold Button PS4 Cross.png/Button Xbox A.png while flying to increase speed at the cost of intrinsic energy.
  • Countermeasures: Double Tap O while flying to fire off flares that draw in tracking projectiles and detonate other projectiles safely. 10 second cooldown.
  • Air Superiority: Increases the damage of Ranged Attacks while flying by 15%.
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Relationships

† denotes deceased characters
MIA denotes "Missing In Action" / current fate unknown

Family

  • Howard Stark - Father †
  • Maria Stark - Mother †
  • George Stark - Grandfather †
  • Rob Stark - Uncle †
  • Unnamed Great-Grandmother

Allies

Enemies

Gallery

Notes

Also See

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